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public class PriorityBlockingQueue<E> extends AbstractQueue<E>
implements BlockingQueue<E>, java.io.Serializable {
private static final long serialVersionUID = 5595510919245408276L;
/*
* The implementation uses an array-based binary heap, with public
* operations protected with a single lock. However, allocation
* during resizing uses a simple spinlock (used only while not
* holding main lock) in order to allow takes to operate
* concurrently with allocation. This avoids repeated
* postponement of waiting consumers and consequent element
* build-up. The need to back away from lock during allocation
* makes it impossible to simply wrap delegated
* java.util.PriorityQueue operations within a lock, as was done
* in a previous version of this class. To maintain
* interoperability, a plain PriorityQueue is still used during
* serialization, which maintains compatibility at the expense of
* transiently doubling overhead.
*/
/**
* Default array capacity.
* 默认的数组容量。
*/
private static final int DEFAULT_INITIAL_CAPACITY = 11;
/**
* The maximum size of array to allocate.
* Some VMs reserve some header words in an array.
* Attempts to allocate larger arrays may result in
* OutOfMemoryError: Requested array size exceeds VM limit
* 要分配的数组的最大大小。一些VM在阵列中保留一些标题字。尝试分配更大的数组可能会导致内存错误:请求的数组大小超过VM限制
*/
private static final int MAX_ARRAY_SIZE = Integer.MAX_VALUE - 8;
/**
* Priority queue represented as a balanced binary heap: the two
* children of queue[n] are queue[2*n+1] and queue[2*(n+1)]. The
* priority queue is ordered by comparator, or by the elements'
* natural ordering, if comparator is null: For each node n in the
* heap and each descendant d of n, n <= d. The element with the
* lowest value is in queue[0], assuming the queue is nonempty.
* 优先队列表示为一个平衡的二进制堆
*/
private transient Object[] queue;
/**
* The number of elements in the priority queue.
* 优先队列中的元素个数
*/
private transient int size;
/**
* The comparator, or null if priority queue uses elements'
* natural ordering.
* 如果优先队列使用元素的自然排序,则比较器或null。
*/
private transient Comparator<? super E> comparator;
/**
* Lock used for all public operations
* 重入锁
*/
private final ReentrantLock lock;
/**
* Condition for blocking when empty
* 当空时阻塞的条件
*/
private final Condition notEmpty;
/**
* Spinlock for allocation, acquired via CAS.
* 用于分配的自旋锁,通过CAS获得。
*/
private transient volatile int allocationSpinLock;
/**
* A plain PriorityQueue used only for serialization,
* to maintain compatibility with previous versions
* of this class. Non-null only during serialization/deserialization.
* 一个简单的优先队列只用于序列化,以保持与以前版本的这个类的兼容性。非空仅在序列化/反序列化期间。
*/
private PriorityQueue q;
/**
* Creates a {@code PriorityBlockingQueue} with the default
* initial capacity (11) that orders its elements according to
* their {@linkplain Comparable natural ordering}.
*/
public PriorityBlockingQueue() {
this(DEFAULT_INITIAL_CAPACITY, null);
}
/**
* Creates a {@code PriorityBlockingQueue} with the specified
* initial capacity that orders its elements according to their
* {@linkplain Comparable natural ordering}.
*
* @param initialCapacity the initial capacity for this priority queue
* @throws IllegalArgumentException if {@code initialCapacity} is less
* than 1
*/
public PriorityBlockingQueue(int initialCapacity) {
this(initialCapacity, null);
}
/**
* Creates a {@code PriorityBlockingQueue} with the specified initial
* capacity that orders its elements according to the specified
* comparator.
*
* @param initialCapacity the initial capacity for this priority queue
* @param comparator the comparator that will be used to order this
* priority queue. If {@code null}, the {@linkplain Comparable
* natural ordering} of the elements will be used.
* @throws IllegalArgumentException if {@code initialCapacity} is less
* than 1
*/
public PriorityBlockingQueue(int initialCapacity,
Comparator<? super E> comparator) {
if (initialCapacity < 1)
throw new IllegalArgumentException();
this.lock = new ReentrantLock();
this.notEmpty = lock.newCondition();
this.comparator = comparator;
this.queue = new Object[initialCapacity];
}
/**
* Creates a {@code PriorityBlockingQueue} containing the elements
* in the specified collection. If the specified collection is a
* {@link SortedSet} or a {@link PriorityQueue}, this
* priority queue will be ordered according to the same ordering.
* Otherwise, this priority queue will be ordered according to the
* {@linkplain Comparable natural ordering} of its elements.
*
* @param c the collection whose elements are to be placed
* into this priority queue
* @throws ClassCastException if elements of the specified collection
* cannot be compared to one another according to the priority
* queue's ordering
* @throws NullPointerException if the specified collection or any
* of its elements are null
*/
public PriorityBlockingQueue(Collection<? extends E> c) {
this.lock = new ReentrantLock();
this.notEmpty = lock.newCondition();
boolean heapify = true; // true if not known to be in heap order 如果不知道为堆顺序,则为真
boolean screen = true; // true if must screen for nulls 如果必须筛选为空
if (c instanceof SortedSet<?>) {
SortedSet<? extends E> ss = (SortedSet<? extends E>) c;
this.comparator = (Comparator<? super E>) ss.comparator();
heapify = false;
}
else if (c instanceof PriorityBlockingQueue<?>) {
PriorityBlockingQueue<? extends E> pq =
(PriorityBlockingQueue<? extends E>) c;
this.comparator = (Comparator<? super E>) pq.comparator();
screen = false;
if (pq.getClass() == PriorityBlockingQueue.class) // exact match
heapify = false;
}
Object[] a = c.toArray();
int n = a.length;
// If c.toArray incorrectly doesn't return Object[], copy it.
if (a.getClass() != Object[].class)
a = Arrays.copyOf(a, n, Object[].class);
if (screen && (n == 1 || this.comparator != null)) {
for (int i = 0; i < n; ++i)
if (a[i] == null)
throw new NullPointerException();
}
this.queue = a;
this.size = n;
if (heapify)
heapify();
}
/**
* Establishes the heap invariant (described above) in the entire tree,
* assuming nothing about the order of the elements prior to the call.
* 在整棵树中建立堆不变(如上所述),在调用之前不考虑元素的顺序。
*/
private void heapify() {
Object[] array = queue;
int n = size;
int half = (n >>> 1) - 1;
Comparator<? super E> cmp = comparator;
if (cmp == null) {
//构建小顶堆
for (int i = half; i >= 0; i--)
siftDownComparable(i, (E) array[i], array, n); //建立堆
}
else {
for (int i = half; i >= 0; i--)
siftDownUsingComparator(i, (E) array[i], array, n, cmp); //建立堆
}
}
/**
* Inserts item x at position k, maintaining heap invariant by
* demoting x down the tree repeatedly until it is less than or
* equal to its children or is a leaf.
*
* @param k the position to fill
* @param x the item to insert
* @param array the heap array
* @param n heap size
*/
private static <T> void siftDownComparable(int k, T x, Object[] array,
int n) {
if (n > 0) {
Comparable<? super T> key = (Comparable<? super T>)x;
int half = n >>> 1; // loop while a non-leaf
while (k < half) {
int child = (k << 1) + 1; // assume left child is least 左孩子节点下标
Object c = array[child];
int right = child + 1;
if (right < n &&
((Comparable<? super T>) c).compareTo((T) array[right]) > 0)
c = array[child = right];
if (key.compareTo((T) c) <= 0) //如果父节点小于子节点,不用进行交换
break;
array[k] = c;
k = child;
}
array[k] = key;
}
}
private static <T> void siftDownUsingComparator(int k, T x, Object[] array,
int n,
Comparator<? super T> cmp) {
if (n > 0) {
int half = n >>> 1;
while (k < half) {
int child = (k << 1) + 1;
Object c = array[child];
int right = child + 1;
if (right < n && cmp.compare((T) c, (T) array[right]) > 0)
c = array[child = right];
if (cmp.compare(x, (T) c) <= 0)
break;
array[k] = c;
k = child;
}
array[k] = x;
}
}
}
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