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public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread())) //状态不是NEW,说明已有线程执行,CAS更新runner当前线程失败,说明其他线程比当前线程早一步。
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);//调用执行方法,调用throw异常,状态变成COMPLETING->EXCEPTIONAL
}
if (ran)
set(result); //成功执行,状态变成COMPLETING->NORMAL
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
//runner必须在设置了state之后再置空,避免run方法出现并发问题。
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
//这里还必须再读一次state,避免丢失中断。
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
/**
* Causes this future to report an {@link ExecutionException}
* with the given throwable as its cause, unless this future has
* already been set or has been cancelled.
*
* <p>This method is invoked internally by the {@link #run} method
* upon failure of the computation.
*
* @param t the cause of failure
*/
protected void setException(Throwable t) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = t;
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
finishCompletion();
}
}
/**
* Sets the result of this future to the given value unless
* this future has already been set or has been cancelled.
* 将这个未来的结果设置为给定值,除非这个未来已经被设置或被取消。
* <p>This method is invoked internally by the {@link #run} method
* upon successful completion of the computation.
*
* @param v the value
*/
protected void set(V v) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = v;
UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
finishCompletion();
}
}
/**
* Removes and signals all waiting threads, invokes done(), and
* nulls out callable.
* 移除并发出所有等待的线程,调用done(),并取消callable。
*/
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
/**
* Protected method invoked when this task transitions to state
* {@code isDone} (whether normally or via cancellation). The
* default implementation does nothing. Subclasses may override
* this method to invoke completion callbacks or perform
* bookkeeping. Note that you can query status inside the
* implementation of this method to determine whether this task
* has been cancelled.
* 当此任务转换为状态{@code isDone}时调用受保护的方法(通常或通过取消)。
* 默认实现什么都不做。子类可以重写此方法来调用完成回调或执行簿记。
* 请注意,您可以查询此方法执行内的状态,以确定此任务是否已被取消。
*/
protected void done() { }
/**
* Ensures that any interrupt from a possible cancel(true) is only
* delivered to a task while in run or runAndReset.
*/
private void handlePossibleCancellationInterrupt(int s) {
// It is possible for our interrupter to stall before getting a
// chance to interrupt us. Let's spin-wait patiently.
if (s == INTERRUPTING)
while (state == INTERRUPTING)
Thread.yield(); // wait out pending interrupt
// assert state == INTERRUPTED;
// We want to clear any interrupt we may have received from
// cancel(true). However, it is permissible to use interrupts
// as an independent mechanism for a task to communicate with
// its caller, and there is no way to clear only the
// cancellation interrupt.
//
// Thread.interrupted();
}
/**
* Executes the computation without setting its result, and then
* resets this future to initial state, failing to do so if the
* computation encounters an exception or is cancelled. This is
* designed for use with tasks that intrinsically execute more
* than once.
* 执行计算而不设置其结果,然后将此未来重置为初始状态,如果计算遇到异常或被取消,
* 则不执行此操作。这是设计用于与本质上执行多次的任务。
* @return true if successfully run and reset
*/
protected boolean runAndReset() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return false;
boolean ran = false;
int s = state;
try {
Callable<V> c = callable;
if (c != null && s == NEW) {
try {
c.call(); // don't set result
ran = true;
} catch (Throwable ex) {
setException(ex);
}
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
return ran && s == NEW;
}
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