可重用屏障 CyclicBarrier

简介

  CyclicBarrier 的字面意思是可循环使用(Cyclic)的屏障(Barrier)。它要做的事情是,让一组线程到达一个屏障(也可以叫同步点)时被阻塞, 直到最后一个线程到达屏障时,屏障才会开门,所有被屏障拦截的线程才会继续干活。

一、CyclicBarrier内部的结构

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 /**
     * Each use of the barrier is represented as a generation instance.
     * The generation changes whenever the barrier is tripped, or
     * is reset. There can be many generations associated with threads
     * using the barrier - due to the non-deterministic way the lock
     * may be allocated to waiting threads - but only one of these
     * can be active at a time (the one to which <tt>count</tt> applies)
     * and all the rest are either broken or tripped.
     * There need not be an active generation if there has been a break
     * but no subsequent reset.

     */
    /** 
     * 每次使用屏障都要生成generation实例对象。当屏障tripped(指定parties数量的线程都达到屏障点)或者重置时, 
     * generation都会发生改变。使用屏障可以有多个generation与线程相关联, 
     * 由于非确定性的方式,锁可能被分配给等待的线程,但是其中只有一个可以被激活(applies数量线程其中一个),其余的都被打断或者tripped。
     * 如果被中断,但没有后续的重置,则不需要活动generation。
     */ 
    private static class Generation {
        boolean broken = false;
    }

    /** The lock for guarding barrier entry */
    //保护屏障进入的锁
    private final ReentrantLock lock = new ReentrantLock();
    /** Condition to wait on until tripped */
    //等待条件
    private final Condition trip = lock.newCondition();
    /** The number of parties */
    //达到屏障点线程数量
    private final int parties;
    /* The command to run when tripped */
    //当tripped时候调用Runnable.run方法
    private final Runnable barrierCommand;
    /** The current generation */
    private Generation generation = new Generation();

    /**
     * Number of parties still waiting. Counts down from parties to 0
     * on each generation.  It is reset to parties on each new
     * generation or when broken
     * 多个parties线程仍然在等待,每generation count从parties数量减少到0。count重置为parties数量,创建新的generation或者被打破
     */
    private int count;

二 、await

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 /**
     * Waits until all {@linkplain #getParties parties} have invoked
     * <tt>await</tt> on this barrier.
     *
     * <p>If the current thread is not the last to arrive then it is
     * disabled for thread scheduling purposes and lies dormant until
     * one of the following things happens:
     * <ul>
     * <li>The last thread arrives; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * the current thread; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * one of the other waiting threads; or
     * <li>Some other thread times out while waiting for barrier; or
     * <li>Some other thread invokes {@link #reset} on this barrier.
     * </ul>
     *
     * <p>If the current thread:
     * <ul>
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
     * </ul>
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the barrier is {@link #reset} while any thread is waiting,
     * or if the barrier {@linkplain #isBroken is broken} when
     * <tt>await</tt> is invoked, or while any thread is waiting, then
     * {@link BrokenBarrierException} is thrown.
     *
     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
     * then all other waiting threads will throw
     * {@link BrokenBarrierException} and the barrier is placed in the broken
     * state.
     *
     * <p>If the current thread is the last thread to arrive, and a
     * non-null barrier action was supplied in the constructor, then the
     * current thread runs the action before allowing the other threads to
     * continue.
     * If an exception occurs during the barrier action then that exception
     * will be propagated in the current thread and the barrier is placed in
     * the broken state.
     *
     * @return the arrival index of the current thread, where index
     *         <tt>{@link #getParties()} - 1</tt> indicates the first
     *         to arrive and zero indicates the last to arrive
     * @throws InterruptedException if the current thread was interrupted
     *         while waiting
     * @throws BrokenBarrierException if <em>another</em> thread was
     *         interrupted or timed out while the current thread was
     *         waiting, or the barrier was reset, or the barrier was
     *         broken when {@code await} was called, or the barrier
     *         action (if present) failed due an exception.
     */
    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen;
        }
    }

    /**
     * Waits until all {@linkplain #getParties parties} have invoked
     * <tt>await</tt> on this barrier, or the specified waiting time elapses.
     *
     * <p>If the current thread is not the last to arrive then it is
     * disabled for thread scheduling purposes and lies dormant until
     * one of the following things happens:
     * <ul>
     * <li>The last thread arrives; or
     * <li>The specified timeout elapses; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * the current thread; or
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
     * one of the other waiting threads; or
     * <li>Some other thread times out while waiting for barrier; or
     * <li>Some other thread invokes {@link #reset} on this barrier.
     * </ul>
     *
     * <p>If the current thread:
     * <ul>
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
     * </ul>
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the specified waiting time elapses then {@link TimeoutException}
     * is thrown. If the time is less than or equal to zero, the
     * method will not wait at all.
     *
     * <p>If the barrier is {@link #reset} while any thread is waiting,
     * or if the barrier {@linkplain #isBroken is broken} when
     * <tt>await</tt> is invoked, or while any thread is waiting, then
     * {@link BrokenBarrierException} is thrown.
     *
     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while
     * waiting, then all other waiting threads will throw {@link
     * BrokenBarrierException} and the barrier is placed in the broken
     * state.
     *
     * <p>If the current thread is the last thread to arrive, and a
     * non-null barrier action was supplied in the constructor, then the
     * current thread runs the action before allowing the other threads to
     * continue.
     * If an exception occurs during the barrier action then that exception
     * will be propagated in the current thread and the barrier is placed in
     * the broken state.
     *
     * @param timeout the time to wait for the barrier
     * @param unit the time unit of the timeout parameter
     * @return the arrival index of the current thread, where index
     *         <tt>{@link #getParties()} - 1</tt> indicates the first
     *         to arrive and zero indicates the last to arrive
     * @throws InterruptedException if the current thread was interrupted
     *         while waiting
     * @throws TimeoutException if the specified timeout elapses
     * @throws BrokenBarrierException if <em>another</em> thread was
     *         interrupted or timed out while the current thread was
     *         waiting, or the barrier was reset, or the barrier was broken
     *         when {@code await} was called, or the barrier action (if
     *         present) failed due an exception
     */
    public int await(long timeout, TimeUnit unit)
        throws InterruptedException,
               BrokenBarrierException,
               TimeoutException {
        return dowait(true, unit.toNanos(timeout));
    }
  • 提供两个await方法,一个超时等待,一个一直等待,两个方法最终调用dowait方法
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  /**
     * Main barrier code, covering the various policies.
     */
    private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;

            if (g.broken)//屏障被打破,throw BrokenBarrierException异常
                throw new BrokenBarrierException();

            if (Thread.interrupted()) { //线程中断
                breakBarrier();  //屏障被打破处理,generation.broken 设置为true,count重置,唤醒所有等待条件线程
                throw new InterruptedException();
            }

           int index = --count;//每个线程进入count减1,count减到0,达到tripped
           if (index == 0) {  // tripped(指定parties数量的线程都达到屏障点)
               boolean ranAction = false;
               try {
                   final Runnable command = barrierCommand;
                   if (command != null)
                       command.run();//
                   ranAction = true;
                   nextGeneration();//重新一个新屏障;唤醒所有等待条件线程,count重置,创建新generation
                   return 0;
               } finally {
                   if (!ranAction)
                       breakBarrier();
               }
           }

            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                try {
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) { //等待线程中断异常
                    if (g == generation && ! g.broken) { //
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        //即使我们没有被打断,我们即将完成的等待,所以这个中断被认为是"属于"后续执行。
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation) //如果generation改变了,返回index。
                    return index;

                if (timed && nanos <= 0L) { //如果超时,屏障被打破处理,并返回超时异常。
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }
    /**
     * Sets current barrier generation as broken and wakes up everyone.
     * Called only while holding lock.
     */
    private void breakBarrier() {
        generation.broken = true;
        count = parties;
        trip.signalAll();
    }
    
   /**
    * Updates state on barrier trip and wakes up everyone.
    * Called only while holding lock.
    */
   private void nextGeneration() {
       // signal completion of last generation
       trip.signalAll();
       // set up next generation
       count = parties;
       generation = new Generation();
   }

   

三 、reset 重置

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    public void reset() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            breakBarrier();   // break the current generation
            nextGeneration(); // start a new generation
        } finally {
            lock.unlock();
        }
    }

四 、CyclicBarrier和CountDownLatch的区别

  • CountDownLatch的计数器只能使用一次。而CyclicBarrier的计数器可以使用reset() 方法重置。 所以CyclicBarrier能处理更为复杂的业务场景,比如如果计算发生错误,可以重置计数器,并让线程们重新执行一次。

  • CyclicBarrier还提供其他有用的方法,比如getNumberWaiting方法可以获得CyclicBarrier阻塞的线程数量。isBroken方法用来知道阻塞的线程是否被中断。